In the wake of a taste of global harmony thanks to Pokémon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular video games around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The ongoing pandemonium surrounding card prices ensures almost daily Pokemon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral every year.
However in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are games that didn't get their fair shake, or were buried by the hype of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu